

So you’ve got Queens Guards and minions chasing you as you progress, but thanks to the power of the Dice, you can accumulate crystals, and roll the Dice in order to play certain action cards. The trouble is, you’ve come into possession of a dice which has been outlawed by the Queen and one hasn’t been seen in the kingdom for…well a very long time. Solo characters trying to sell you potions and enchantments while they bicker and argue with another aspect of their personality, all while gradually trying to fight off knights in shining armor and flying treasure bots that really aren’t friendly.Īs Even, you are in search of your sister Odd, and have to travel between the realms in order to find her. You’re not always altogether sure what’s happening but as you unpick more and more of the story, you find yourself becoming more and more invested in its quirky charms. The world around feels atmospheric and enchanting. Lost In Random, then, is one of the bravest, most experimental games this year and it sticks its landing extremely well. Yet one thing becomes abundantly clear early on is that this really does feel fresh, different and stands very much apart as its own thing. And undoubtedly there’s a few nods and winks to Slay the Spire and the LEGO games.

There’s a dash of Nightmare Before Christmas in here, with a large helping of Alice in Wonderland. I always love to try and imagine what the initial pitch for a game would have been while I’m playing.įor Lost in Random, I can definitely see some obvious influences on its aesthetic and style.
